OK, here it is: I really dig computer puzzle games with fantasy themes.
Several years ago I tried “Myst” and became became hooked on the whole series of games. I am proud to say I completed Myst 1-4 (yes, I consulted cheats a few times), but didn’t mess with Uru, and haven’t yet convinced myself to buy “End of Ages” (since I know it will take up three or four months of my attention, which I can’t spare just now). In Myst, you travel through fantastic scenes like this one
and travel around, looking for clues here and there, picking up random objects, discovering scraps of paper with codes on them, unlocking gadgets, finding hidden doors, repairing electrical circuits, and so on. In the end you liberate somebody, or whatever, who cares; the story line is just an excuse for the kinds of puzzles pointy-headed geeks like myself really thrive on. My love for these puzzles might be something like the fascination I have for philosophical problems, but the added kick is that these puzzles actually get solved, or you know it when they are solved, and you move on. That, sad to say, is my fantasy: solvable problems. (Actually, I’m more inclined to think causality worked the other way in my case, and my love for these sorts of puzzles got me into philosophy, and I can’t find a decent “cheat” page to get me out of it.)
Recently the kids and I discovered a really cunning puzzle-fantasy game called Machinarium. It looks like this:
We ripped through it in under a week, so it’s relatively short as these games go, but well worth it. The artwork is like the best found in illustrated novels, the animation is clever and funny, and the puzzles are reasonably difficult. I recommend it, if you look into the mirror and see a pointy head.
OK, now back to Spinoza …..
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